
However, it is also possible to lose dread through actions showing compassion or weakness, including releasing prisoners and accepting faction demands. Enough dread compared to another character's boldness can make characters either intimidated or terrified, allowing most diplomatic actions to succeed despite negative opinion.ĭread is gained by various actions that inspire fear, such as torturing or executing prisoners. A character's dread can range from 0 to 100. One is used to set the human-readable description of the skill level shown in the tooltip while mousing over one of a character's skills, to give a general assessment of their ability.ĭread is a measure of how feared a ruler is by their vassals. The final value of each skill, including modification by education and other traits, is tested against certain thresholds in the game data.


The five main skills are diplomacy, martial, stewardship, intrigue, and learning.

Skill will be further increased or decreased by various traits and modifiers. Between the ages of 6 and 16 a child can gain up to 4 more skill points spread across all skill categories, once again determined by the skill of both parents. Each character will be born with a skill level between 0 and 10 in every skill category, partially determined by both parents. Skills represent a character's expertise across various fields and together with traits determine how good or bad a character is at a given task.
